There IS no movement or camera control, eh? ![]()
Seriously though. The main thing you need to be able to do, is respond to part of the screen being clicked.
You could do this with multiple copies of a blueprint dotted around the map, which consists of a camera ( in the required position ), and parameters for responding to a screen click using something like ‘get mouse position on viewport’ ( or similar ). Depending on which area is clicked, the player view is just switched to another camera blueprint.
Unlike the real Myst, the environment would actually be 3D, not a series of pre-rendered stills. But technology has moved on so much, that things will still look much better anyway, and there’s no way to know it’s not pre-rendered ![]()
So once you have that one BP right, all you really need to do, is build the environment, place the BP everywhere, and invent the puzzles.