How to make a flying pawn bank / roll when turning

Here’s a small, generic thing:

See if you can incorporate it into the existing system.

Instead for mouse, you’d use the location of the target, ofc. And you could run the above script separately from the main rotation (to keep it super snappy, for example), and interpolate roll only. Again, all depends on the fine detail of how it’s supposed to work.

Good luck!

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