How to make a flying pawn bank / roll when turning

Could you show the script that rotates to the target? Are we ticking, is this a timeline, component? Also what moves the Pawn forward or in the desired direction. Choosing a right method for rotation will depend on how other pieces are working / behaving. Hence all the questions.

Also I don’t have a flying template, is there somewhere I can download it?

There are optional downloads: