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How to make a displacement map continuous and scale according to the UV's like the textures on a PBR material
Development
World Creation
Level-Design
,
question
,
unreal-engine
,
UE5-0
alberto
(alberto)
July 29, 2022, 11:13pm
6
I think there is no problem… in the end, it needs normals and PDO to follow them
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