How to make a death system when the npc hits the character

Use the ‘apply damage’ node and deal 1 damage after every hit to the actor it’s overlapping, on the player you must set up ‘Event AnyDamage’ and thats where you can sort out taking damage away from a health variable.

https://i.imgur.com/m3NjZqP.jpg

Just added an image with a more streamlined way of calling animations rather than repeating all those nodes you have.