Well. You create 2 Huds that overlap one another. Don’t. Even if you hide one text, the other HUD still shows it.
if you have 2 players, each will create a unique interface - I guess that’s not what you want. Create it elsewhere - in the Player Controller, or in the Game Mode - these singletons are as easy to access.
Essentially, ensure the UI is created only once if that’s what you want.
You are now accessing the wrong one, it seems. Not the one in the player or the player is not possessed. Or it’s not referenced correctly anymore. Hard to tell what’s up without seeing how it’s all scripted. You had it working before, you only had to remove the additional UI you did not need.
If I were you, I’d create the UI in the Game Mode instead. Imagine what happens if you create and reference the UI in the player and the player dies…