How to maintain character velocity when capsule component is set to stop simulating physics

Hi @Zarrar2802

On your launch velocity maybe chNge the ADD mode to a MULTIPLY node and start with low values and play test a little.

To be honest i dont think you need to get the players velocity when using launch as your launching extra. Maybe try a small value on their own without the GetVelocity node just using a MakeVector.

The other option is to not switch off simulting physics as soon until character touches the ground? Then you can maintain the impulse until hes walkong again.

1 Like