How to maintain character select screen choice when opening new level

I’m working nights so won’t be able to until tomorrow. Take a look at the multiplayer shootout example, in the player controller I think it is, move your blueprint logic to the respawn event to choose who to respawn as, In between event post log in and the respawn event being called launch your widget and when a character has been chosen run respawn event with the chosen character. I mainly used this method when a player joins they select ehat team they want to join and that updated where the spawned, what character BP, weapon etc… Don’t have this project anymore but fairly straight forward to set it up again, if you’ve not figured it out I’ll whip something up… Are you spawning the same character BP or does each selection have a different blueprint?