How to loop an Actor to Sequencer section?

Update:
I eventually foud that there is a “Loop Mode” in the properties of the Level Sequencer instanced in the map, which is doing exactly what I was looking for in my use case :slight_smile: - Sorry for this long post.
Not sure my suggestion above is completely irrelevant though.
Plus this suggestion: A ping-pong loop item it this property would be very convenient.