I’m having some issues with FText not displaying on my HUD. So, I’m trying to print the contents with UE_LOG. The only thing is nothing prints out. I don’t believe I’m converting my FText to FString or FName correctly.
Odd, I changed a blueprintable function from return type FName to FText, and it wasn’t getting called. Turns out I had to delete the binding to my HUD in blueprints, and recreate it with all of the same functions.