How to lock only the roll rotation when not using *Use pawn control rotation*

I recreated a similar setup, and I definitely see what you mean, it makes the camera turn all crazy. The one thing that fixed it perfectly for me was removing the ‘Set World Rotation’ nodes. Once those were gone, it turned left/right perfectly even when the actor the camera was attached to rolled.

If those are important to the setup you’re going for I can try another solution, but that should fix it.

1 Like