How to lock only the roll rotation when not using *Use pawn control rotation*

One possible solution, the roll in your Make Rotator node is always set to 0, making it always stay the same direction. Try getting the rotation of the car mesh and adding that as the roll value in the Make Rotator. Hope this helps!

Edit: You could also set the control rotation off of Event Tick (when not using control control rotation) and use the same values.

1 Like