How to lock only the roll rotation when not using *Use pawn control rotation*

Alright so this should fix the issues you were having. For this approach make sure when selecting your Spring Arm you set ‘Inherit Pitch/Yaw/Roll’ all to True. Then this approach will rotate the camera with the vehicle in all directions when driving, and when the player turns the camera (can also do a branch if “Free Look” is going to be toggled on/off) the camera will rotate on the pitch/yaw axis like normal, and when you release it will delay then smoothly rotate back towards the center. I’m sure there’s a lot you can do to fix this approach but it worked perfectly for me, even when tipping the car over.

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