Ok so I found a guide on YouTube on how to disable gimbal mode ( Unreal Engine 4 Tutorial: 6DoF Fixing Gimbal Lock its a 6 year old video but it still worked with ue5.4 and in the code I’m gonna share you’ll see nodes having to do with “Quaternions”. It’s mostly for a flying game of some sort but I found some use for it with a camera, how ever I am now facing a different challenge…
Problem:
Possible (But lazy and won’t have any pitch) Solution lol
Notice I just unplugged the Look Up InputAxis Node.
So I guess you can say I solved my problem with a little bit of C++ for the new nodes which I can use for an airplane as well. I think that’s gonna do it for me on this matter lol I’m pulling my hair out trying to get the up and down functionality of the first picture of my code but the rotational X and Y lock to the vehicle you see if these videos, but if I add pitch into the factor I get a weird roll. I think being able to look around you on the z(Yaw) axis is good enough for now, I guess.