The point is that - i don’t have “all animations”, because animations will be loaded at runtime by users in fbx format.
i.e. MoCap animation in fbx format (of course based on UE skeleton)
The point is that - i don’t have “all animations”, because animations will be loaded at runtime by users in fbx format.
i.e. MoCap animation in fbx format (of course based on UE skeleton)