How to load a map from a pak runtime

Hi @Chatouille thanks for the quick reply! Much appreciated

Sorry that log was from previous try. I actually want to use Open Level

but both also seems to not work

[2025.04.23-16.20.37:785][222]LogBlueprintUserMessages: [BP_ProtoLoadLevelFromPak_C_UAID_A8A159075DEEAA6102_1675594847] Mount OK
[2025.04.23-16.20.37:787][222]LogBlueprintUserMessages: [BP_ProtoLoadLevelFromPak_C_UAID_A8A159075DEEAA6102_1675594847] Map found: Scans/RHK/Map1.umap
[2025.04.23-16.20.37:788][222]LogLongPackageNames: Warning: Can't Find URL: Map1: . Invalidating and reverting to Default URL.

I have been using different paths as well but still not good:

  • Game/Scans/RHK/Map1
  • Scans/RHK/Map1
  • Map1 (seen above)

My logic is that since I can do this within the same game (seen below)

I should be able to do it as well by dynamicall injecting pak with a map.
Below is the edited version of the blueprint gotten from the tutorial mentioned above about runtime pak.


I am able to do it with blueprint like the tutorial but could not find a solution for loading maps