Are you trying to use level streaming with a dynamically injected pak ?
Try doing this before loading level :
ULevelStreamingDynamic* StreamingLevel = NewObject<ULevelStreamingDynamic>(GetWorld(), NAME_None, RF_Transient, nullptr);
StreamingLevel->SetShouldBeLoaded(true);
StreamingLevel->SetShouldBeVisible(true);
StreamingLevel->bShouldBlockOnLoad = false;
StreamingLevel->bInitiallyLoaded = true;
StreamingLevel->bInitiallyVisible = true;
StreamingLevel->LevelTransform = FTransform(0,0,0);
// PackageNameToLoad = "/Game/Scans/RHK/Map1"
StreamingLevel->PackageNameToLoad = FName(*PackageNameToLoad);
StreamingLevel->SetWorldAssetByPackageName(StreamingLevel->PackageNameToLoad);
GetWorld()->AddStreamingLevel(StreamingLevel);