How to load a map from a dynamic level

WORMHOLE FROM DEEP THREAD

Which pack list do you mean? In the game when I log it using PakPlatform->IterateDirectoryRecursively() it prints this:

LogTemp: Warning: File: /Game/maptest.umap
LogTemp: Warning: File: /Game/test.uasset

And when I list out the pakfile in the command line using UnrealPak.exe D:\PAKS\test.pak -List it prints this:

LogPakFile: Display: Mount point D:/UE4/4.17/PakSource/Content/
LogPakFile: Display: "maptest.umap" offset: 0, size: 749458 bytes, sha1: 2F0B6BDD8AFCBFD10B3BEA083D5058B1718229E9.
LogPakFile: Display: "test.uasset" offset: 749511, size: 99694 bytes, sha1: 3CF6D36A4E575D523AC70A42FB15191389E84011.
LogPakFile: Display: 2 files (849152 bytes), (849152 filtered bytes).
LogPakFile: Display: Unreal pak executed in 0.001153 seconds