I think you’ve lost me haha. If I cook the content and pack it with UnrealPak.exe then I get a .pak file in return. And if I try to mount with the pak file then it can’t find the map again.
I have DestProj and SourceProj. I gotta somehow get a map from SourceProj to be loaded into DestProj at runtime on a packaged build (this will be done by downloading the content but for now it is just sitting on another part of my computer). What you sent me with mounting the content directory of the SourceProj to the game directory of DestProj is working great in the editor. I’m just not sure how to make it work if I package DestProj. When I package DestProj it tells me failed to resolve map.umap. I’m sorry if this is something simple I’m just missing. This has been a long week trying to do this and you are being incredibly helpful and I very much appreciate it.