Thanks very much for your answer. Because Im very new to blueprints there is a lot I am unsure of…
“Now, in your actor’s class where you handle Grip buttons, in begin play call bind event to dispatcher from your game mode and assign an event to it.”
What ‘Event’ is this referring to - would it be the multigate itself? When I drag a link from the Event socket, controller-inputs seem to be the only options available to me.
Would it be possible for you to illustrate this solution (I understand if you don’t have the time to). I no longer want the motion controller buttons to trigger the event - just the finger tip coming into contact with the menu button as can be seen in the first image I posted.
Thanks again