Also, the meshes are not keeping length as long as the line trace.
They shift their length size around inappropriately depending on location, especially if i go into narrow area like the alley on the right:
I tried your connection but its still giving me the weird narrow alley bug and also still not showing meshes on all the traces (I checked with traces on). If anything I’m getting this bug, when I’m still or going forward im missing traces above me but when I go backward it shows up:
ok but is there a way to NOT render an area unless its being touched/impacted by a trace? Like what if each trace impact point render a small area around itself and nothing else?
yeah see youre missing a bunch, its glitchy, thats the problem. But listen, is there a way to render the whole screen black except for the trace impact point?
It happens on movement, when I’m walking forward and backward, under an object or by an open door. But so do you think we can somehow only render a small area* around the the impact points and nothing else?