Hi all,
How can I limit my players view rotation?
I don’t want to be able to rotate anymore than 90 degrees left and right and up and down maybe no more than 35. Basically I 'm trying to simulate the real constraints of the human neck as far as looking around in the world goes.
So my camera is currently in the same blueprint as my player character and I have a body with a camera on the neck and again, I Just want to limit how far left and right he can look around without having to turn his body to see more.