or wait i think the reason is bcuz when other actor overlap with the box its not equal to self so they will pass the branch and then both will take damage do you know how to stop it
update: i kinda fix it but i think it need to be better cuz it will probally have a problem how i fixed it , i did this by before applying damage to the actor it will check again if its self or not why do i think there will be a problem bcuz if two of the same actor type got into a fight and one of them is not self the system would get this issue
summary of the update : i fixed the issue but will still have an issues if two of the same actor got into a fight bcuz one of them wont be self