How to layer control rig with a state machine?


The Set CubeInitialTransform is just to show how you can save the transforms to a variable, but the Offset Transform is what allows you to add rotation/translation/scale to the existing animation.
Drag&drop either a BP or the ABP into the scene, hit play and then rotate or move the ctrl in Control Rig, and you’ll see the rotation/translation applied in realtime onto the cube.

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