FVector JumpUpwardDirection = GetActorUpVector(); // Get the character’s upward direction
LaunchCharacter(JumpUpwardDirection * 600.0f, true, true); // Apply the launch with the desired strength
FVector JumpUpwardDirection = GetActorUpVector(); // Get the character’s upward direction
LaunchCharacter(JumpUpwardDirection * 600.0f, true, true); // Apply the launch with the desired strength