How to keep AI Enemies side by side?

Made a quick example that might give you an idea.

Last point rotation would need to look back and do a 180 on the z axis. Sorry got a bit lazy :stuck_out_tongue:
It’s missing the +1 point to look at so it goes haywire.

You could also make the other ai just play follow the leader and put in the 1st AI’s location with a radius overlap for stopping. But then they would be single line.