Hey @Douglas, the functio returns a sorted array of the custom struct “Actor Dist”. If you use a “Get” node pulling out the 0 index will be the closest or furthest actor depending how you chose to sort. Once you have an individual struct variable from the “Get” node simply right click on the output pin and ask it to split the struct like any other struct variable. This should then give you access to the 2 component variables (Actor object pin, Distance float pin)