How to Increase/decrease Flashlight Brightness?

Hi!

Sorry for bumping this thread, but I am trying to apply the solution you provided above to my own project, and what you suggested seems suitable for what I’m trying to do. What I’m trying to do is to control the light intensity of a bonfire BP with my mouse wheel. The bonfire is from this asset pack:
“M5 VFX Vol2. Fire and Flames(Niagara)”.

To be able to make an object component reference to the point light I want to control (like you did with the spot light in your picture), it is my understanding that I need to apply your solution/code inside the bonfire BP. I tried several places, among others in the level blueprint, but to get it looking like in the picture you posted it seems I have to do it in this BP. I am still at a beginner level in Unreal Engine in many ways.

What I don’t understand, is how you connect the spot light component reference to the intensity float (if I understand correctly what I’m looking at) named “Intensity” in the bottom left corner of the picture. When I try to do it with my point light component object reference, it says “directions are not compatible”. What am I missing? See the embedded screenshot below.

I am using UE 5.3.2.

Thank you!