How to import multiple Objects and animated them in Unreal

Please avoid creating additional answers, write inside this answer using add new comment to keep things organized :slight_smile: As for your questions, Transform Modify Bone is used in the animation graph of your animation blueprint. You can check this tutorial to learn more about it. The rig is created using 3ds max or maya, basically you’ll create a bone hierarchy and you’ll skin the model so that each teeth vertices are assigned to a specific teeth bone, that way when you move or rotate a bone the correct vertices will follow and not everything else.