You can’t. Simple as that, unfortunately. You can, however, turn that spline into an editable poly > import that mesh into UE4 and use it as a reference to draw the spline with the editor’s spline component.
You can’t. Simple as that, unfortunately. You can, however, turn that spline into an editable poly > import that mesh into UE4 and use it as a reference to draw the spline with the editor’s spline component.