and the cursor would automatically go
to “kill” and shake when hovered over
“spare”.
Just saw that I missed that one, bummer. It can be done by adding the mouse wiggle only when the mouse coordinates are in specific range - it’s just comparing coords. And a bit of extra logic to dictate when the whole thing kicks in.
Another way would be to make Buttons user widgets, override Mouse Move for that particular element and bump the cursor by a random value.