How to implement map bounds for RTS Camera?

Stormrage!
You’re absolutely right. Blockall+ blockall = no blocking at all. Strange…
Okay I played around with this a little bit and got it working using a different approach. Here’s what I did:

  1. Goto Settings->Project settings->Collision->New Object channel.
  2. Create a new object channel named e.g. “MyChannel” and hit save all.
  3. Find you camera’s collision component and set collision channel to Custom…
  4. Set collision enabled to Collision enabled and the Object type the name of your newly created Object channel e.g “MyChannel”.
  5. Under trace and object responses set all of them to Ignore except for your new channel. Set this one to blocked.
  6. Create a Blocking volume and set it’s collision preset to the exact same custom preset as for your collidable camera target.

And…it works!

Cheers,