How to implement an "outline" effect on interactable loot ONLY (not player)

Thank you this helped me figure it out! So I ended up not even having to use the material bp’s I found online. Coudn’t find Stencil “buffer” in UEFN so I just used CustomDepth Stencil Value of 2 on the static meshes and it outlines for me. For some reason, no other numbers besides 2 works.

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