Yeah thats pretty much it, UDIMS allow you to have different texel densities for different parts of the same mesh. To do this it has multiple textures assigned to parts of the mesh, each part using the whole 0-1 UV space.
Yeah thats pretty much it, UDIMS allow you to have different texel densities for different parts of the same mesh. To do this it has multiple textures assigned to parts of the mesh, each part using the whole 0-1 UV space.