How to hide/unhide a bunch of StaticMeshActors at once

Data Layers are great when you have a defined group of actors that you want to be able to show and hide efficiently, like map components when you change say the weather of a map for example, just not as effective when you need to iterate on different objects at different times. When you want to hide actors that aren’t your selection it’s better to go with an event dispatcher as Bao mentioned.

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