How to have two Character connect to one event actor begin overlap? ( Blueprint)

Hello rryisthebest2,

It depends on how you set up your map and your characters, but you could store the references to both characters in the object being overlapped before the overlap occurs. That way you would just need to determine if the correct type of actor overlaps and call your death function. You can use “Get All Actors of Class” to grab all the actors you want to kill before or right before you want to kill the actors.

From,