How to have ONLY character shatter object? (with pics)

Hm, no thoughts anyone? :frowning:

How about this scenario (this is what I’m essentially going for): My character has an “ice” sword. He comes to a “fire” wall. He swings at the “fire” wall. The wall checks to see if the hit object is “ice”, if it is, shatter…if it’s not, don’t do anything. I know there are DamageType blueprints, so I could make an “IceDamageBP”. But I’m not sure exactly. Any suggestions on how one would approach this problem?