How to have instant acceleration/deceleration for character

The velocity variable being used here is one that already exists inside the Character Movement Component.

To access it, click and drag the Character Movement Component into the event graph:

Then drag off the node you just created and access the velocity variable from there:

If you access a variable inside the blueprint that it ‘lives’ in then the node won’t have a target pin, since the target is always going to be that same blueprint.

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