How to have animation BP trigger event on animation complete?

I’m using an animation template. Animation templates don’t know what sequences are being used in advance so it can’t know such an event will exist.

I however found a solution. I create a new BP that parents AnimNotify. In that I override Received_Notify and call GetOwner on the MeshComponent. Next I call my interface function DoneAttacking. This sets the IsAttacking state on the player back to false, which the anim bp picks up in its animation instance update tick.

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