Well that’s simple enough to do, thanks!
Also, I was messing around with what you sent me and then also made a new project with the starter content and I think I found out where the issue lies, but I don’t understand it.
If I make the Movable Platform into a blueprint and properly do the collision settings (overlap WorldDynamic) and then drag in a regular Sprite block, then the “Attach Actor to Actor” works. But, if I then turn that Sprite block into a blueprint and drag an instance of the blueprint into my level, the block and the movable platform no longer interact and the movable platform just passes straight through the block. Do you know what’s causing this to be a problem and if there’s a way around this if I want to use blueprints?