How to have an actor move another actor?

Well that’s simple enough to do, thanks!

Also, I was messing around with what you sent me and then also made a new project with the starter content and I think I found out where the issue lies, but I don’t understand it.

If I make the Movable Platform into a blueprint and properly do the collision settings (overlap WorldDynamic) and then drag in a regular Sprite block, then the “Attach Actor to Actor” works. But, if I then turn that Sprite block into a blueprint and drag an instance of the blueprint into my level, the block and the movable platform no longer interact and the movable platform just passes straight through the block. Do you know what’s causing this to be a problem and if there’s a way around this if I want to use blueprints?

Are you setting the block’s collision channels to overlap as well?

Just did that and it worked, so I guess blueprints weren’t the issue.

I finally got it to work, though. I remade the platform and block from scratch (with PaperSprite as “self”) and set all the collisions as you said, and it finally ended up working. I’m still not sure what was wrong with my old blueprints, but I’m just glad it finally works. Thank you so much, you helped me out a great deal!