How to have a right click event on a HUD button?

I’m attempting to have a button on screen to select an object with left click and bring up a new border if the selected object is right clicked… So far everything is set up and working except for the right click. I don’t fully understand how to call on this event dispatcher after I put my custom button into my GamePlay UMG. How do I use this new custom button in a different UMG and have the ability to either right click or left click it to call two different events or functions? I’m not too familiar with event dispatchers yet so I’m sorry if this seems like a dumb question.

Edit: Never mind… It appears that as soon as I place the custom button into my widget and make it a variable) I get the option to use “Call Right Click” :slight_smile: