oh okay now i understand. I actually made something like that for a game before where our tutorial UI changed depending on if you played with controller or keyboard.
- Setup Axis in Project Settings
- Check if those axis gets over a certain value, if so set using contrller vs keyboard etc. If you add like IsXbox, IsPlaystation etc. here if controller axis is true then you can specify which console as well so you know if they are using keyboard on a console.
- Hook up Dispatchers to things that you want to change.


