Thank you!!
Is there no better alternative, though? It seems like a horrible workflow to use Timelines like that. In Unity I could use their implementation of a Timeline, for example:
You can preview and properly time SFX and events with the VFX animations. Look at the amount of SFX he’s using in this simple example - doing that in UE’s timeline sounds like pure pain. And then there are skills with even more complex timings, like this for example:
Niagara itself has a pretty nice “Timeline” with good previews, but it can’t be used for any of this afaik.
Thanks!