Thanks a lot for the reply!
The enemy tracing part should be fine, I’m mostly confused about this part:
Of course you can put all of this on timelines/delays to get your desired timing correct.
Maybe a meteor was a bad example on my part hahah, let’s say it’s a delayed effect like the lightning strikes here: https://www.youtube.com/watch?v=sS48WJ-knPY
I know how to set a hitbox and find the enemies that should be hit, but I don’t know when to do that. After the skill is cast, there’s a little delay where the skill animation is warming up for impact. So I’d need some sort of timeline to fire the event exactly when the lightning bolt strikes, as well as setting up proper timing for SFX. This is easy to do in an AnimMontage, but in this case the spell effect has nothing to do with the caster’s animation, so I couldn’t do it that way.
Another maybe better example would be stepping on a trap that explodes after a short delay. Sure I can hardcode the delay, but that’s what I’m trying to avoid! It might explode multiple times, having multiple micro hits, and then there’s SFX on top. Manually setting these timings would be a pain.
Thanks =)