How to go from World Position to Texture Coordinates?

Hello, thank you for your answer !

Actually, I found no ways of doing the “erasing” operation in a material.
The texture is updateded each time the character moves, and redrawn. The blendable material only owns the redrawn texture.
It is at the redrawing moment done in C++ code that I would need the World position to UV operation.

Is there any way of doing it outside of material edition ?