How to give randomly selected value to randomly spawned item?

great i’m glad it worked.
i think maybe open another question for that.
but if i understand correctly, once you get a collision, there’s a function on the collider to get all objects that are currently overlapping or colilding.

notice you might have to change collide with overlap.

or you might need to add a widget to each of those objects.

it depends on how you’ve implemented it. try to show the source too.