How to give randomly selected value to randomly spawned item?

That ended up working, thanks for the help. You wouldn’t by chance know how to get a widget to update the values for each individual item? For example, 3 cubes spawn in and each of them rolls their own value (Cube1: Value = 10, Cube2: Value = 27, Cube3: Value = 2). How would I use a widget to display each of those values when I get within interaction range?

I’ve already have an interaction system set up, so when I get close enough with an overlap of a Collision zone or line trace the widget shows up. But the widget only displays the value from one of the items.

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