Oh yeah you’re right, I could’ve noticed for sure.
Instead of creating X variables PlayerScoreX, you could maybe use a PlayerScore : [player]int = map{}
This way you keep it cleaner and it works better upon new players joining
Oh yeah you’re right, I could’ve noticed for sure.
Instead of creating X variables PlayerScoreX, you could maybe use a PlayerScore : [player]int = map{}
This way you keep it cleaner and it works better upon new players joining