How to Get Variables for Widget Blueprints in Game Mode


You could instead have the enumerator inside each button → clicking a button tells the Game Mode what to do. In a more elaborate scenario:

  • a widget with just a button:

image

Use those widgets instead of regular buttons :point_up_2: . As a bonus it’s now trivial to decorate the entire menu in one go rather than chase down 54 buttons in 6 submenus and update them one by one…

  • when you add the custom buttons to the menu, you can configure them to spit out specific data:

  • which the Game Mode can then process much more easily:

Now you have all the buttons of this menu report to the same Event in the game mode. Each button with a mind of its own. Consider it once things get too convoluted to handle.

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