How to get this overlap event to work for multiple players

Hey @vRaven1! If I’m cherry-picking an issue you noted in your last post, I found some documentation that should be useful!

“I just don’t really know how to store the player controller and actor both to use to figure out individual players”

Player state is generated upon first replication tying player information together and is replicated. It’s often use to check against which player is which.
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Hope this helps, let me know!